Showing posts with label art institute of portland. Show all posts
Showing posts with label art institute of portland. Show all posts

Sunday, April 4, 2010

Light

My last assignment in my Hard Surface Modeling class was to illustrate “light.” My first idea (actually my second. the first one sucked) was to make a classic Tron suit. It occurred  to me that I didn’t have the time to model one, let alone make it into an illustration. Then while Googling “light” I came across some of those light drawing pictures you make with a flashlight and long exposure times. So as an experiment, I tried to combine the two aesthetics.

Old Italian Shoe

I had to model a shoe for my Hard Surface Modeling class. This is based on an old Italian shoe, I think from the 17th or 18th century.

Victorian Genetics Lab

This was my big project for my Hard Surface Modeling class. It is a Victorian era genetics lab. I was thinking of a cross between Dr Frankenstein's lab and steam-punk while trying to avoid the clichés of either. aside from the large green tank, all of the objects are based on equipment available by the late 19th century.

100326lab01 100326lab02 100326lab03 100326lab04

Electric Flosser

My first assignment for Hard Surface Modeling was to model a small object that i have and could hold in my hand. I modeled this  WaterPik  Electric Flosser

Woodland Coffee Shop

This is my final for Image Manipulation & Compositing

100323woodlandCoffeeshop

The goblin in the foreground is 3D CG while the rest is image manipulation. Most of the photos were taken by me.

Nature v. Civilization

My 3rd Image Manipulation & Compositing project. We were supposed to contrast nature with something like destruction or civilization or something. Some sort of juxtaposition involving nature.

100310textureFantasy_W10

Textured Portrait

This is the second assignment for Image Manipulation and Compositing. The objective was to seamlessly apply peeling paint and some other texture to a portrait.

Saturday, April 3, 2010

On the Team

This is my submission for the March ‘10 11 Second Club

Intro to Stop Motion Animation

All of my work for Intro to Stop Mo class

Winter ‘10

Tuesday, March 2, 2010

Lab Table

part my Hard Surface Modeling class. I'm mostly posting this to host the image for a forum.

Monday, December 21, 2009

Steam Powered Microwave, Textured

I’ve textured my steam powered microwave

microwave_print02microwave_print01 microwave_print03 microwave_print04

Basic Guy at Home

I’ve always been interested in visual effects, so I jumped at the chance to take a class in it at school. For my final I wanted to bring a CG character into the real world. So I took a video of the hall in my apartment and built a Maya scene to duplicate it to a certain extent. The whole thing turned out to be more complicated than I thought, but it was pretty fun.

Sunday, December 20, 2009

Background Final – Baba Yaga’s hut, Interior

This is the second final drawing for my background class. The interior of Baba Yaga’s hut.

BabaYagaIntLine

The toning on this one turned out a lot more like I was going for than the exterior.

babaYagaInt

Background Final – Baba Yaga’s hut, Exterior

This is the first final drawing for my Background class, Baba Yaga’s hut from the outside.

BabaYagaExtLine

I like the drawing, but my toning technique for this project wasn’t nailed down yet. I may repaint this.

babaYagaExt

Monday, December 7, 2009

Background Week 8 – Baba Yaga Ruffs

These are the rough layouts for my final in Background Layout and Design.

babaYagaExtRuff1babaYagaExtRuff2babaYagaExtRuff3

 

babaYagaIntRuff1 babaYagaIntRuff2 babaYagaIntRuff3

I’m pretty happy with how they turned out, and I got pretty good feedback in class. I think I know which two I’m going to go forward with.

Wednesday, November 18, 2009

BG Layout and Design - Lakeside Shack

Establishing shot

Closeup

Weeping willows are hard to paint/draw!

Wednesday, November 11, 2009

Background Layout and Design #5 - Forest

Here we were supposed to depict a 3D space while underplaying or not even using linear perspective.

Friday, November 6, 2009

Background Layout and Design #4 - Gallery

This is my fourth assignment for Background Layout and design. The objective was to make an interior with cast shadows. Unfortunately it was supposed to be 8*16, so I had to crop it pretty severely.

Wednesday, October 28, 2009

BG Layout and Design - Pioneer Place Interpretation


I turned the food court in Pioneer Place into part of an Egyptian Necropolis. My concept was for it to be a place where the Egyptian dead would feel free to congregate.

below are some of my sketches from the location






Saturday, October 24, 2009