My last assignment in my Hard Surface Modeling class was to illustrate “light.” My first idea (actually my second. the first one sucked) was to make a classic Tron suit. It occurred to me that I didn’t have the time to model one, let alone make it into an illustration. Then while Googling “light” I came across some of those light drawing pictures you make with a flashlight and long exposure times. So as an experiment, I tried to combine the two aesthetics.
Sunday, April 4, 2010
Old Italian Shoe
I had to model a shoe for my Hard Surface Modeling class. This is based on an old Italian shoe, I think from the 17th or 18th century.
Victorian Genetics Lab
This was my big project for my Hard Surface Modeling class. It is a Victorian era genetics lab. I was thinking of a cross between Dr Frankenstein's lab and steam-punk while trying to avoid the clichés of either. aside from the large green tank, all of the objects are based on equipment available by the late 19th century.
Electric Flosser
My first assignment for Hard Surface Modeling was to model a small object that i have and could hold in my hand. I modeled this WaterPik Electric Flosser
Woodland Coffee Shop
This is my final for Image Manipulation & Compositing
The goblin in the foreground is 3D CG while the rest is image manipulation. Most of the photos were taken by me.
Nature v. Civilization
My 3rd Image Manipulation & Compositing project. We were supposed to contrast nature with something like destruction or civilization or something. Some sort of juxtaposition involving nature.
Textured Portrait
This is the second assignment for Image Manipulation and Compositing. The objective was to seamlessly apply peeling paint and some other texture to a portrait.
Saturday, April 3, 2010
Tuesday, March 2, 2010
Monday, December 21, 2009
Basic Guy at Home
I’ve always been interested in visual effects, so I jumped at the chance to take a class in it at school. For my final I wanted to bring a CG character into the real world. So I took a video of the hall in my apartment and built a Maya scene to duplicate it to a certain extent. The whole thing turned out to be more complicated than I thought, but it was pretty fun.
Sunday, December 20, 2009
Background Final – Baba Yaga’s hut, Interior
This is the second final drawing for my background class. The interior of Baba Yaga’s hut.
The toning on this one turned out a lot more like I was going for than the exterior.
Background Final – Baba Yaga’s hut, Exterior
This is the first final drawing for my Background class, Baba Yaga’s hut from the outside.
I like the drawing, but my toning technique for this project wasn’t nailed down yet. I may repaint this.
Monday, December 7, 2009
Background Week 8 – Baba Yaga Ruffs
These are the rough layouts for my final in Background Layout and Design.
I’m pretty happy with how they turned out, and I got pretty good feedback in class. I think I know which two I’m going to go forward with.
Wednesday, November 18, 2009
Wednesday, November 11, 2009
Friday, November 6, 2009
Background Layout and Design #4 - Gallery

Wednesday, October 28, 2009
BG Layout and Design - Pioneer Place Interpretation

I turned the food court in Pioneer Place into part of an Egyptian Necropolis. My concept was for it to be a place where the Egyptian dead would feel free to congregate.
below are some of my sketches from the location
